Dragon age review and questions I have played the game.
It feels like a Mass effect in some way, there is a codex with history/religion/creatures/items and so and so, it updates when you click certain books, or monuments, when you encounter a new creature or when you visit a new region.
It has a lot more complex fighting sistem, where you can create a very precise pattern for your allies, like "if ally has lower than 40% health use this skill", or "if enemy frozen/paralized use this skill", or "if ally * is attacked do this".Very complex, and it's next to impossible to win whitout it.You may have at most 3 allies.
They have secrets for you to discover, and you need to increase your relationship with them in order to do this by choosing some answers during a dialogue with them/solving a quest in a certain way/giving them gifts.
The voice acting is top notch.And the dialogue is well written.
The game railroads you at the beginning, but after that you have a whole big map to move on.
The graphic looks fine on medium to all settings, and I especially like the cinematics and the blood.After a fight your characters are covered in blood, even during the close ins that appear during the dialogue, which is very cool in my opinion.
You may create traps, poisons, grenades, potions.
The inventory is separated into weapons/armour/craft/miscellanous/quest items and all, and it has a certain amount of slots.This means that you may get, for 70 slots as an example (you may upgrade with a backpack) 70 different items, and you seem to be able to stack the same item without limit.
There is a way to influience an NPC through dialogue, barter for a bigger reward, by increasing a stat called "cunning" and taking the "coerce" skill.
Just like in ME you need to become a special agent which is called "Grey Warden", but after that the game lets you take the quests in whichever order you want.I haven't finished it yet.
In conclusion it is worthy for at least a playthrough. |