Events occur randomly each time you move your pawn to a featureless territory or to a tomb or a ruin. After you move the Tower will tell you what awaits you. You may experience any of the following:
SAFE MOVE - Nothing exciting, you simply move to the desired territory.
BATTLE WITH BRIGANDS - What it's all about! Kicking brigand butt. Brigands are the bad guys in the game, and aside from the dragon (sort of,) the only enemy you will fight. Your warriors are pitted against a band of brigands and their fate is determined by a computer controlled battle. During a battle your option is to remain and fight or to retreat. If you do retreat you will always lose one additional warrior. So be careful not to retreat when you are down to your last warrior, because you will lose him and the game.
The mechanics of a battle are fairly simple. First the Tower will show you how many brigands the computer has and then the Tower will show how many warriors you have. A skirmish will take place and you will hear a sound that indicates if you won the skirmish or a different downer sound will indicate that the brigands have won. After the sound you will be shown the new totals. For each skirmish you lose, you will lose one warrior. For each skirmish the brigands lose, they will lose HALF their number (rounded down!) Hardly fair, but don't complain. A skirmish outcome favors the party with the most combatants, but know that even one fighter always stands at least a small chance of winning against a crowd. You may retreat from battle at any time, but your retreat will not occur until the end of the current skirmish round.
After a battle, if you are victorious, the Tower may award you a prize, which may include gold, a sword, a Pegasus, a key, or you may get nothing at all. Please note that when ever the Tower shows you a quantity of gold or warriors, this number is your TOTAL, not to be added to your previous number.
LOST - If you do not have a scout you may become lost. This means that you do not successfully move into your desired territory and your turn is over. If you have a scout, you do move and you immediately take another turn.
PLAGUE - A deadly disease which may strike without warning. When it hits your party you will lose two warriors. If you only have one or two warriors when the plague strikes, you will lose the game. If you have a healer, rather than lose two warriors, you will gain two warriors. A nice prize for just getting the plague!
STARVATION - Starvation will occur at the beginning of EVERY turn when you do not have enough food to feed your troops. You will simply hear the death sound and you will lose one warrior per turn until you stock up on food. You will receive a warning sound at the beginning of each turn when your inventory contains less than five rations.
DRAGON - You are being silently stalked by a vicious dragon throughout your travels and he may choose nearly any time to strike! He will mercilessly take 25% of your gold and warriors when he does attack, unless you have the Dragonsword, in which case you will slay him instantly (though others like him may show up later) and recover any previously stolen gold or kidnapped warriors. Note that you do not place the dragon pawn in a single player game, as you would in a multiplayer game, as it would be pointless to block yourself from any territory.